Writing

4 Strategies for Mastering UX in Virtual Reality Games

Because VR is such a different playing field, UX for virtual products has yet to be clearly defined. There are no paradigms, best practices, or mountains of user research for designers to tap into. These details haven’t been standardized, but will be necessary to address in order to engender broad u

UX Magazine

The Top UX Predictions for 2016

UX Magazine contributors give us their predictions for the trends and developments that will shape experience design in 2016.

UX Magazine

5 Tips to Market Your App Successfully

“If you build it, they … may or may not come.” It doesn’t have quite the same ring as the famous line from “Field of Dreams,” but when it comes to getting

Fourth Source

User Experience Is The Only Experience That Matters - Young Upstarts

A quality user experience is at the core of any good product, yet it so often falls by the wayside as developers continue adding unnecessary bells and whistles, weighing down the product with features that no one asked for, says Q Manning, CEO of Rocksauce Studios.

Young Upstarts

4 Signs You Shouldn’t Build That App - Young Upstarts

Everyone has an idea for the next big app but an app must solve a real problem and make people’s lives easier. It’s difficult to know whether your app would rock the world, but Q Manning is CEO of Rocksauce Studios shares what he believes are four telltale signs of an impending dud.

Young Upstarts

Doing It with Style

Have you ever wondered if your forms were capturing the information you or your clients need? Q designs forms with HTML that are clean and simple, and he’s happy to show you how.

CODE Magazine

5 Steps to a Killer App Launch, AlleyWatch

An app is a business. If no one needs what your business has to offer, you’re going to struggle to get customers. If your app doesn’t meet a need of smartphone users, you’re going to struggle to get downloads.

AlleyWatch

Exploring the Platform Agnostic Approach, AlleyWatch

For many startups, the term platform agnostic represents a kind of unattainable utopia in the world of mobile apps. The idea that a development team has only to create an app for one mobile platform and have it easily converted to work with the rest is an undeniably attractive one.

AlleyWatch

Enjoy the Simple Pleasures (of Your App)

When it comes to creating an app, one of the worst things you can do as an entrepreneur is to try and please everybody. It’s an easy trap to fall into, in theory, the more people you can please right off the bat, the bigger your potential audience will be. But in reality, this approach to...

AlleyWatch

A Good Idea is Just the Start

If you ever thought you’d like to develop the Next Big Thing, you’ll need Q’s advice about how to get started and what to do before you start writing code.

CODE Magazine